Showing posts with label DOS game. Show all posts
Showing posts with label DOS game. Show all posts

May 13, 2012

小瑪莉 - A DOS Game Written Two Decades Ago! (1992)

Really don't know how to say it in English. The slot machine? It's the first decent program I wrote for fun and for C language practice in the freshman year.

Screenshots:

The literally translated name, Small Mary, is so ...

The help screen

The main screen

May 12, 2012

Legacy DOS Game - nAnB Number Guessing (1994)

A number guessing game most people familiar with, written during the summer break in 1994.  A maximum of 9 digits are supported.  It's a pure text mode program with default VGA palette modified.

The readme file:

                        NANB, Digit Guesser v1.0
                        ========================

           An educational game for MS-DOS.  VGA/EGA required.
           Copyright (c) 1994 by Hubert Lin, NCU M.E., Taiwan
         E-mail: u330634@sparc20.ncu.edu.tw (before Jun. 1995)
                          All Rights Reserved

This software consists of the following files:

        KEYCODE  H   - Header file
        NANB     C   - Source code for the game
        NANB     TXT - This file
        NANB     EXE - The main executable file
        NANB     H   - Header file
        NANB     PRJ - Project file
        UNCRUNCH H   - Header file provided by TheDraw v4.63
        UNCRUN_F OBJ - Object file provided by TheDraw v4.63

 * TheDraw v4.63 is a screen editor by TheSoft Programming Services and
   Ian E. Davis

    <<<  NANB v1.0 is FREEWARE, please distribute or upload it! >>>


Screenshots:


 the main screen

 F1 help screen

7-digits number guessing

Rubik's Cube - A DOS Game Written 19 Years Ago (1993)

Accidentally found several programs I wrote in Turbo C running in DOS while cleaning up my almost-full disk drives.  Wondering if I can run them under Linux, a utility called dosemu makes it possible.  The first program is a Rubik's cube game, which you can rotate the whole cube or a single face.  Actually it's a C language assignment co-worked with my classmate Andrew (Yong-Yi) Lee back in 1993, our sophomore year in NCU, and we got a very high score on this project. If my memory serves, he did the 3D animation part while I took care of the logic and 2D gfx.  We also uploaded the executable and the source code to the public domain a year later in 1994.  Amazing that the archive (cube_v1.zip, 110 KB) we uploaded is still available at Simtel legacy MS-DOS collection as of this writing. In those good old days when World Wide Web had not been invented, we had trouble finding the correct term in English for this cube (魔術方塊 in Chinese), so we just translated it literally to Magic Cube. Very funny (or stupid) huh?

Although the screenshots were all taken under the dosemu boxes in Linux, I do believe this game is also compatible on modern OS'es like Windows 7, but haven't been tested yet.

Download cube_v1.zip (110 KB, SHA1 digest c57371faba7bdedb00034cb32449c34ec55f369b):

our advisor

the logo

the main screen, yeah the flower motif's kinda sissy, but i'm not sure that was my idea ;)

on-line help